He is called Cic (pronounced kik) by his new-found travelling companion Thomas, who says he looks "Roman", and names him after the famous Roman orator Cicero. Cic does not know who he is. He is the first human to appear in the story, bruised and bewildered, on a lonely hilltop ruin, in a strange world, being terrorized by a god.
He is tough and has obvious battle scars, but he is no brute. He is reflective, and has a deep sense of responsibility for the well-being of new friends in a dangerous world.
Bringing Cic to life is a challenge. The level of "realism" in the character's sculpting and texture needs to match the level of "realism" in character's movements. Motion Capture is easy to do now, but as with the modelling I want to keep the action on the more painterly side of "realistic". To this end MOCAP is too realistic. So Cic will be animated keyframe by keyframe in a way that is analogous to traditional 2D animation. The model is rigged for this with both a bone armature and shape keys.
I made the image below to illustrated these two ways of animating a character, and will give a more detailed description of the process as work continues.